Cerebrawl
Zero Dimension
Senior Gameplay Programmer
January 2019 – November 2020
Done concurrently while working at VVS / Hardsuit, mostly on weekends. Initially brought on just to help out where I could, but slowly became the point programmer for a lot of gameplay system overhauls and tools improvements. Left due to irreconcilable differences. It happens.
It was a very old project, with a lot of tools issues and stress from multiple lead programmers changing hands, but fun to work on while it lasted. Fighting games are cool.