Unity Gameplay Engineer



We Are Jake


King of the Jakes

The neatest thing about this game (and about all the mixer games we did, in general) was the iteration and feedback speed. Since we were also running the stream that the game was hosted on, we could push a new build and update the stream game almost immediately. Lots of times where we push a build, there’s some horrible gamebreaking bug, but hey, it’s no sweat, play the previous version while we just fix the bug by EOD. Very cool and unique experience.


I’ll be forever grateful for VVS being the gig that finally got my foot in the door. I barely spent a year here, but it was an interesting and educational one, for sure.