UE4 Gameplay Engineer



Can’t really say much in detail about what I did on the project, considering that it is both a) not released, and b) has switched hands.

What I focus on from this gig is the fun times I had, while I had them, working with the lighting team, animation team, audio crew, tech design, QA squad, and narrative department, alongside my fellow engineers. Cut my teeth on AAA-grade combat AI programming and complex narrative tools. Left me with a great appreciation for environments, lighting, good writing, and a strange fondness for the Calgary Flames.